![]() ![]() Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead!Īdventure Mode - Unique story experience where players are introduced to basic game features and characters. Performance & Skin Customization - Alter the appearance and handling of your vehicle. Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate. Team Racing - Race as a team, win as a team. Online Multiplayer & Local Co-Op Modes - 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode. Learn more about the Team Sonic Racking General Brand Various Characters and Classes - 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power classes.Adventure Mode - Unique story experience where players are introduced to basic game features and characters.Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead!.Performance & Skin Customization - Alter the appearance and handling of your vehicle.Team Racing - Race as a team, win as a team.Online Multiplayer & Local Co-Op Modes - 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode.Take control of your racing style - Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Race together and work together as a team by sharing power-ups and speed boosts. P1.face.Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing. LESSARD wrote: Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). P1.face.offset = 6,5 Position to put big portrait ![]() P1.face.spr = 9000,1 Do not change from 9000,1 (of course you can chenge it, ) Title.font = 2,1,0 Font of title (-1 for none) Title.offset = 310,22 Position of title (Arcade Mode, etc) Portrait.spr = 9000,0 Do not change from 9000,0 = 0 1 to have random move sound cancel itself when played repeatedly P2.cursor.blink = 0 1 to blink p2's cursor if overlapping p1's Moveoveremptyboxes = 0 1 to allow cursor to move over empty boxesĬell.size = 20,20 x,y size of each cell (in pixels)Ĭell.spacing = 3.2 Space between each cellĬell.bg.spr = -1,0 Note: Don't use animation for cellsĬ = 151,0 Icon for random select (don't use animation)Ĭ = 4 Time to wait before changing to another random portrait your file must be something like this.there you can define the sprite number for the big portrait. Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). I hope you guys can clarify things for me, it will be much apreciated hahaha Easy, right?īut the point is, I already saw lots of characters with other sprites in the 9000 group, but no matter what number I use, the Screenpack don't recognize it.Īm I doing something wrong? Or it's impossible to do that? Doing that, I will just have to add a new portrait without losing the original Big Portrait. So, I just decided to change f to recognize another sprite number. I was changhing the Big Portrait sprites (9000,1), but then I realized "Probably I'm not going to use this Screenpack forever." and I though about all the job to change every single Big Portrait back again. The screenpack have two Big Portrait options: I changed my screenpack almost two years ago to the "Mugen Multiverse - Cross generation of fighters - 720p - 1.1" and I've been looking for a solution for something that I consider a problem, but didn't find a thing
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